Roberto's Revenge is a rogue-like shooter in top-down view in which the player controls Roberto, a man who survived to a mutation made by a crazy scientist. He will try to walk throught laboratories infested by mutants creatures to stop him and his army.
To reach his goal, he must kill all the mutants in each rooms, using weapons that will be proposed to him.
Each room of the map is randomly generated, each loot box will propose a random weapons to use against different types of mutants that will spawns randomly : this randomness brings uniques runs.
Description
Type : Rogue Lite - Twin Stick Shooter
Mode : Solo
Engine : Unity
Plateform : PC
Team : 2 Game Designers
Time : 3 weeks
Context : School
Contribution
Game Design (game concept, rules, balancing, brainstorms...)
Development blueprint (Playmaker) - Map Procedural Generation - 9 Types of Enemies - Loot Generation - Enemies Spawners
2D Assets creations - Characters (Roberto, most of the enemies) - Map