A crack through space and time

A crack through space and time is a project I made in my 2 second year of Game Design formation.

The subject was to create an artistic scene of an environment in Unreal Engine 4. The goal was to make a interactive scene, not a game.

The objective was to give the player an artistic experience that makes him feel emotions.

To do that, we must use differents types of contrasts : ambience, environment, sound... At least 3 contrasts should be explicit while playing.

    Description

  • Type : First Person
  • Mode : Solo
  • Engine : Unreal Engine 4
  • Plateforme : PC
  • Time : 2 Weeks
  • Context : School

    What did I learn to do

  • Level Design
  • Textures / Materials
  • Landscapes
  • Sound design
  • Animations
  • Lights
  • Blueprints (light sparking, door, chest)