A crack through space and time
A crack through space and time is a project I made in my 2 second year of Game Design formation.
The subject was to create an artistic scene of an environment in Unreal Engine 4. The goal was to make a interactive scene, not a game.
The objective was to give the player an artistic experience that makes him feel emotions.
To do that, we must use differents types of contrasts : ambience, environment, sound... At least 3 contrasts should be explicit while playing.
Description
- Type : First Person
- Mode : Solo
- Engine : Unreal Engine 4
- Plateforme : PC
- Time : 2 Weeks
- Context : School
What did I learn to do
- Level Design
- Textures / Materials
- Landscapes
- Sound design
- Animations
- Lights
- Blueprints (light sparking, door, chest)