Vikings

This is our final project graduation.

Vikings is a game in which a group of vikings is looking for their divine animal : The Goat. It had been stolen by two malicious aliens who want to take profit of his divine juice, coming from his udders. They'll travel the whole world, destroying everything in the way, to get their revenge and bring their goat back.

The player controls simultaneously the movements of every vikings with only one joystick. He has to manage the whole band, regrouping or separating it, to bring them until the end of the levels.

The universe will vary (desert, jungle, mountain, volcano...) proposing news mechanics and enemies to overcome.

    Description

  • Type : Action / Adventure
  • Mode : Solo / Local cooperation
  • Engine : Unreal Engine 4
  • Plateform : PC
  • Team : 3 Game Designers
  • Time : 4 months
  • Context : School

    Contribution

  • Game Design (game concept, rules, balancing, brainstorms...)
  • Development blueprint (Boss patterns, gameplay features, game mode...)
  • Level Design (flat / landscape..)
  • Document writting (Game Design Document, PowerPoint presentation)
  • Integration (excel datas, graphics modelizations)
  • 3D Modelization (Qubicle, Maya)
  • Texture / Materials / FXs