Thomas Duret

Game & Level Designer

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ABOUT ME

Since my childhood, I play and analyse a lot of videos games and felt in love for it. It became my main passion, so I decided to work in symbiosis with it : I became a Game Designer.

My formation in Game Design brought me theorical and practical knowledges in various domains : games analysis, prototyping (videogames, boardgames, cardgames...), document writting (Game Design Document, post-mortems...), teamwork and much more !

Curious and polyvalent, I diversify my skills in those domains, giving the best of myself, to become the most complete, competent and usefull Game Designer.

Hobbies

"Being hard worker is 10 times better than being lazy.

Work smart is 100 times better than that. So let's combine both.

JOURNEY

  • Education

    Scientific Graduation (2015 - 2016)

    Lycée Charlie Chaplin - Décines-Charpieu (69150), France

    BAC S - SVT

  • Formations

    Game Design Formation (2016 - 2019)

    E-Artsup - Lyon 7 (69007), France

    School formation
    I learned here theory and practice about Game Design domain. I made a lot a of projects in team or by myself, using different game engines, tools or external softwares.

    "Piscine" at 42 school (September, 2020)

    42 - Lyon 2 (69002), France

    School formation
    Selection of 1 month where I learned Shell and C programation language. Formation with a philosophy rewarding based on autonomy, rigor, peer learning and hard working.

  • Professional experiences

    QA Tester - RyseUp Studios (June, 2023 → now)

    Lyon 9 (69009), France

    QA Testing on Roboquest: https://www.roboquest.ryseupstudios.com/

    First Time User Exeperience (FTUE): Full game experience & general feedbacks
    Kanban project management method (Trello): creation of tickets with task progress status
    Test sessions: Level Design issues, classes perks & upgrades, weapons functionnalities, enemis & boss patterns, online interactions, menus & HUD... on PC and Xbox

    Lead Game Designer - Kuhlturs (September, 2021 → March, 2023)

    Sarcelles (95200), France

    Lead Game Designer (home office) - Tokou Fight:

    ► Planning / Tasks distribution / Team management
    ► Conceptualization of the game project respecting constraints and stakes
    ► Communication with CEO / CMO / Lead Artist / Expert Blockchain / Token Economist
    ► Presentation of the project to clients, investors or studios
    Documents writting : GDD, Pitch Docs, Whitepaper, Technical Docs, Presentation docs...
    ► Balancing, paper prototyping, testing, data analysis (Excel)
    ► Game prototyping on Unreal Engine V
    ► Creation of a communautary Discord server from scratch
    ► Management, moderation, info communication, BOTs insertion, gamification of the server...

    Game Designer (home office) - Lacoste UNDW3:

    ► Analysis & researches on the Lacoste NFTs economy and products
    ► Gamification for the Discord server "UNDW3 Lacoste" (+50k members)
    ► Powerpoint presentation of all the concepts & ideas to the Lacoste team

SKILLS

90%

Unreal Engine 4

  • Blueprint prototyping (Features, Patterns systems, Timelines..)
  • Widgets (HUD / Interface / Menus)
  • Integration (Sound / Graphic assets)
  • Systems (Data Tables / Behavior Trees / Landscapes)
  • Materials / Textures / FXs / Lights
  • Subversionning (SVN Tortoise)
  • Games : Point & Click / Twin Stick Shooter / First Person / Racing game
70%

Unity

  • Blueprint prototyping (Playmaker)
  • HUD / Interface / Menus
  • Source Control
  • Level Design
  • Games : Plateformer, Mobile, Point & Click, Rogue-Lite
70%

Suite Adobe

  • Photoshop : General creations, Retouch/Rework, CV, Mock-Up...
  • Premiere Pro : Video montage
  • Illustrator : Logo creation
80%

Suite Office

  • Word : Game Design Document, Post-Mortem, Art Document
  • Power Point : Presentations, Game
  • Excel : Gantt diagram, Data documents, Production monitoring