Thomas Duret

Game Designer & QA Tester

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ABOUT ME

Since my childhood, I play and analyse a lot of videos games and felt in love for it. It became my main passion, so I decided to work in symbiosis with it : I became a Game Designer.

My formation and my years in game industry brought me theorical and practical knowledges in various domains : game & level design, prototyping (UE5, Unity), QA Testing, document writting (GDD, technical docs...) and much more !

I keep diversifying my skills, learning new things and practicing. My goal is to become the most complete, competent and usefull Game Designer to create the best experiences to players.

Games I like

♥ Top 1

♥ Top 2

♥ Top 3

Diamond 3

Cocoon game

Champion II

E-Sport lore fan

Adventure mode

Fav. racing game

Master Guardian Elite

6 Eggs box

OST Spammer

Diamond 3

Fav. roguelite

♥ Top 1

♥ Top 2

♥ Top 3

Diamond 3

Cocoon game

Champion II

E-Sport lore fan

Adventure mode

Fav. racing game

Master Guardian Elite

6 Eggs box

OST Spammer

Diamond 3

Fav. roguelite

"Being hard worker is 10 times better than being lazy.

Work smart is 100 times better than that.
Let's combine both."

JOURNEY

  • Education

    Scientific Graduation (2015 - 2016)

    Lycée Charlie Chaplin - Décines-Charpieu (69150), France

    BAC S - SVT

  • Formations

    Bachelor of Game Design - e-artsup (2016 - 2019)

    E-Artsup - Lyon 8 (69007), France

    School formation
    I learned here theory and practice about Game Design domain. I made a lot a of projects in team or by myself, using different game engines, tools or external softwares.

  • Professional experiences

    QA Tester - RyseUp Studios   (June, 2023 → now)

    Freelance | Lyon 9 (69009), France

    QA Testing on Roboquest: Game link here

    - First Time User Exeperience (FTUE): Full game experience & general feedbacks
    - Kanban project management method (Trello): creation of tickets with task progress status
    - Test sessions: Level Design issues, classes perks & upgrades, weapons functionnalities, enemis & boss patterns, online interactions, menus & HUD... on PC and Xbox

    Lead Game Designer - Kuhlturs   (September, 2021 → March, 2023)

    Freelance (home office) | Sarcelles (95200), France

    Lead Game Designer (home office) - Tokou Fight:

    - Planning / Tasks distribution / Team management
    - Conceptualization of the game project respecting constraints and stakes
    - Communication with CEO / CMO / Lead Artist / Expert Blockchain / Token Economist
    - Presentation of the project to clients, investors or studios
    - Documents writting : GDD, Pitch Docs, Whitepaper, Technical Docs, Presentation docs...
    - Balancing, paper prototyping, testing, data analysis (Excel)
    - Game prototyping on Unreal Engine V
    - Creation of a communautary Discord server from scratch
    - Management, moderation, info communication, bots insertion, gamification of the server...

    Game Designer - Lacoste   (March, 2023 → April, 2023)

    - Analysis & researches on the Lacoste NFTs economy and products
    - Gamification for the Discord server "UNDW3 Lacoste" (+50k members)
    - Powerpoint presentation of all the concepts & ideas to the Lacoste team

    Project link: Lacoste UNDW3

SKILLS

Unreal Engine 4

  • Blueprint prototyping (Features, Patterns systems, Timelines..)
  • Widgets (HUD / Interface / Menus)
  • Integration (Sound / Graphic assets)
  • Systems (Data Tables / Behavior Trees / Landscapes)
  • Materials / Textures / FXs / Lights
  • Subversionning (SVN Tortoise)
  • Games : Point & Click / Twin Stick Shooter / First Person / Racing game

Unity

  • Blueprint prototyping (Playmaker)
  • HUD / Interface / Menus
  • Source Control
  • Level Design
  • Games : Plateformer, Mobile, Point & Click, Rogue-Lite

Suite Adobe

  • Photoshop : General creations, Retouch/Rework, CV, Mock-Up...
  • Premiere Pro : Video montage
  • Illustrator : Logo creation

Suite Office

  • Word : Game Design Document, Post-Mortem, Art Document
  • Power Point : Presentations, Game
  • Excel : Gantt diagram, Data documents, Production monitoring